news Version 0.8.4.0 Released (27th May 2026) - v0.8.4 Community Hotfix: backup, update, Web Console, and firewall fixes.
Managing Mod Status: Active, Passive, Disabled (AASM v0.8.3) | ARK Ascended Server Manager

Managing Mod Status: Active, Passive, Disabled

AASM's three-list model for clean mod loadouts

ARK only loads mods in the order they appear in the ActiveMods= line of GameUserSettings.ini. AASM v0.8.3 abstracts that single line into three lists so you can park mods you're not currently using without losing the ID.

Prerequisites:

What each status means

StatusIn ActiveMods?Loaded by ARK?Use for
ActiveYesYesMods you're actively running. Order in this list = load order in ARK.
PassiveNoNoMods you want to keep installed (so ARK doesn't delete the .pak files) but not load. Useful for seasonal mods you'll re-enable later.
DisabledNoNoMods you're considering removing. AASM keeps the metadata so you can quickly re-promote to Active without re-finding the ID.

Step 1 - Open Mod Manager

Server tab → Mod Manager. The default view shows the three lists side by side (or stacked on narrow windows).

Mod Manager with the three lists

Step 2 - Move a mod between lists

Each mod card has small status-change controls. Click the move icon on the mod and pick the destination list, or use drag-and-drop (v0.8.4 will polish this further; v0.8.3 supports drag intent today).

When a mod moves from Active → Passive, AASM rewrites ActiveMods= in GameUserSettings.ini to drop that ID. The .pak file on disk is unchanged, so re-promoting later is instant - no re-download.

Step 3 - Reorder Active mods (load order matters)

Inside the Active list, drag mods up/down to change load order. ARK loads them top → bottom, so mods that need to override others (texture replacements, balance overhauls) typically go LAST.

Don't change mod order on a live server with players online unless you know the mods are order-tolerant. Most ARK mods require a server restart for a load-order change to take effect.

Step 4 - Save changes

AASM saves status and order changes in real time - there's no separate Save button on the Mod Manager. You DO need to restart the server (or wait for the next scheduled restart) for ARK to pick up the new state.

v0.8.2 fix relevant here: mod-status changes are now wrapped in per-server locks (BUG-ModWriteRace), so two simultaneous changes from different sources (you in the desktop UI + the Web UI on another machine) can't corrupt the [ModSettings] section.

Managing Mod Status: Active, Passive, Disabled - done

You can now park mods in Passive when you're not running them, reorder Active mods for load order, and Disable mods you might remove without losing their IDs.

Related Guides

Bulk-Import Mod IDs

Add many mods at once with Active/Passive/Disabled selector.

View Guide
Edit Mod Settings

Per-mod options via [ModSettings].

View Guide
Settings Snapshots

Capture your mod loadout so you can roll back.

View Guide