Copying a friend's server loadout? Migrating from another manager? The Mod ID Dialog in AASM v0.8.3 accepts a comma-separated list of CurseForge mod IDs and adds them all in one operation, with a selector for whether they land as Active, Passive, or Disabled.
The Add As selector was pulled forward from v0.8.4 into the v0.8.2 release.
Prerequisites:
928102, 893735, 924933).Server tab → Mod Manager sub-tab. Click the Add Mod ID button. The Mod ID Dialog opens.
Paste the IDs into the input. Format examples that all work:
928102, 893735, 924933928102,893735,924933 (no spaces)v0.8.3 fix: right-click → Paste now works in this field (and every editable input in AASM). Earlier builds had no default Electron context menu - keyboard Ctrl+V always worked but right-click was a no-op.
The Add As selector picks the destination list for every ID in this paste:
ActiveMods= line + load order. Pick this when you want the mods to load on next server start.Click Add Mods. AASM processes each ID:
addModId() → setModStatus() internally.Restart the server (or wait for the next scheduled restart) for ARK to actually download any new .pak files.
You can clone someone else's mod loadout in seconds. Sanity-check the mods land in the right list (Active vs Passive vs Disabled) on the Mod Manager view before restarting.