news Version 0.8.4.0 Released (27th May 2026) - v0.8.4 Community Hotfix: backup, update, Web Console, and firewall fixes.
Bulk-Importing Mod IDs (AASM v0.8.3) | ARK Ascended Server Manager

Bulk-Importing Mod IDs

Paste a comma-separated list of mod IDs in one shot

Copying a friend's server loadout? Migrating from another manager? The Mod ID Dialog in AASM v0.8.3 accepts a comma-separated list of CurseForge mod IDs and adds them all in one operation, with a selector for whether they land as Active, Passive, or Disabled.

The Add As selector was pulled forward from v0.8.4 into the v0.8.2 release.

Prerequisites:

  • A server already added to AASM.
  • A comma-separated list of CurseForge mod IDs (numeric, e.g. 928102, 893735, 924933).

Step 1 - Open Mod Manager and click Add Mod ID

Server tab → Mod Manager sub-tab. Click the Add Mod ID button. The Mod ID Dialog opens.

Mod ID Dialog with the Add As selector

Step 2 - Paste your comma-separated list

Paste the IDs into the input. Format examples that all work:

  • 928102, 893735, 924933
  • 928102,893735,924933 (no spaces)
  • One ID at a time also works - the dialog accepts a single ID.

v0.8.3 fix: right-click → Paste now works in this field (and every editable input in AASM). Earlier builds had no default Electron context menu - keyboard Ctrl+V always worked but right-click was a no-op.

Mod ID Dialog with three IDs pasted in

Step 3 - Choose how the new mods land: Active / Passive / Disabled

The Add As selector picks the destination list for every ID in this paste:

  • Active - immediately enters the ActiveMods= line + load order. Pick this when you want the mods to load on next server start.
  • Passive - installed (.pak fetched) but NOT in ActiveMods. Pick this when you want to stage mods for a future event without changing the current loadout.
  • Disabled - tracked but excluded entirely. Pick this when you're bulk-importing someone else's list and want to vet each mod before enabling.

Step 4 - Add Mods

Click Add Mods. AASM processes each ID:

  1. Validates it's a positive integer.
  2. Calls addModId()setModStatus() internally.
  3. If any individual ID fails its status assignment, AASM keeps it as Disabled and surfaces the failure in a small banner with the specific IDs - no silent partial failures.

Restart the server (or wait for the next scheduled restart) for ARK to actually download any new .pak files.

Bulk-Importing Mod IDs - done

You can clone someone else's mod loadout in seconds. Sanity-check the mods land in the right list (Active vs Passive vs Disabled) on the Mod Manager view before restarting.

Related Guides

Browse CurseForge

Find new mods to add to your list.

View Guide
Active / Passive / Disabled

Move mods between lists post-import.

View Guide
Edit Mod Settings

Configure per-mod options.

View Guide